Instead their armor is at the highest ratings found anywhere, their hulls can regenerate over time by spending some maximum hull strength to restore current hull strength, one Active ability for their commanders (Scarab Swarm) can apply a decent damage-over-time effect to enemy ships while simultaneously regenerating the hull of allies, their ships are immune to the Fire On Board critical and Light Criticals last half as long as normal, and one tech tree upgrade can make their defense turrets immune to being destroyed. The Necron defenses are completely hull-based as they use no shields. Since they do not have a Lock On stance to increase their weapon critical rate, all Necron weapons naturally have much higher natural critical rates. ![]() ![]() Their weapons are always 100% accurate, and the Particle Whip type can both ignore shields and jump to a second target. They also do not have the Lock On stance that extends the range a further 4500 instead they have a stance that allows their weapons to fire additional shots at 50% strength to other enemy ships within a 9000 range. They are quite explicitly short-ranged their longest weapon baseline range is 13500 and they always constitute less than half of the weapons of any ship (of those few that even have them in the first place), most of the time their weapon range is 9000. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |